
RELATED: The Five RAREST Events in Fallout: New Vegas Which is Better? That uncertainty is the best part of New Vegas, as it always lets players come to their own conclusion rather than telling them who's good and who's bad.

It's no better than the wasteland surrounding it and, in some cases, may actually be worse. The fading neon lights of New Vegas tell the Courier everything they need to know about the so-called Jewel of the Mohave. Unlike Fallout 3, New Vegas actually uses this washed-out color scheme to its advantage. That being said, Fallout 3 suffers from a similar visual problem. Even the titular New Vegas is mostly just similar-looking concrete buildings that player has seen in almost every settlement. While there are certainly some notable locations, they all tend to be a bit samey when it comes to their design. As for the wasteland itself, there are quite a bit more sandy browns than concrete greys, though the lore of the Mohave Wasteland is certainly rich. One For My Baby and I Could Make You Care are by far some of the best Fallout storylines, and they both belong to companions the Courier can find out in the Mojave Wasteland. The companions deserve a special mention as they'll often be the source of some of the best side-quests in the game. NPCs in New Vegas are complex, well-written and interesting characters that go beyond a single defining trait or quirk to the point where fans still debate which faction's leader is right. Where Bethesda's worked to translate Fallout's 2D RPG storytelling to a 3D FPS, Obsidian nudged things that much closer to what had made the original games so fun. The Big Guns and Small Guns skills were slotted together into a single 'Guns' skill, opening players up to more options when it came to how they built their characters. Obsidian also knew where to change things up. Staying true to the RPG roots of the original two games, Obsidian reintroduced traits into New Vegas, as well as tweaking systems like how armor was calculated to make the game feel a bit more complex. Obsidian Entertainment was formed by former developers from Black Isle Studios, the studio that created the Fallout series. New Vegas took what Bethesda did with Fallout 3 and skewed gameplay closer to the feel of the original games. RELATED: The UK Would Be a PERFECT Setting For a Fallout Game Fallout: New Vegas This isn't a bad thing, though given how fleshed out some of Fallout and Fallout 2's characters were, some may be left wanting a bit more. Generally, the NPCs the player comes across with have a fairly obvious quirk or defining character trait that makes them memorable. The charismatic Three-Dog is an exception and remains one of the most memorable radio hosts in Fallout history. There's plenty of memorable characters too, though most of them tend to be fairly one-note. Exploration is probably what Fallout 3 does best, with tons of little stories tucked away for those who look. Tenpenny Tower, Camp Littlelight, Megaton, Vault 108 and Vault 101, among many more, are amazing locations that fit right into the world of Fallout. When it comes to exploration, Bethesda really nailed the space-race aesthetic from the previous games, creating the rusted-out and irradiated Capital Wasteland that players fell in love with. For example, Bethesda did not implement traits that the player selects at the start of the game but decided to keep most of the skills from the previous game. While the RPG mechanics were certainly still faithful to the original two games, there's a strange blend between simplification and complexity that makes Fallout 3 feel a bit clunky.

While this could be said for almost any Bethesda game (even New Vegas, which was notoriously buggy at launch), Fallout 3 was a particularly bad case.
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If players want to get the most out of Fallout 3 today, they'll more than likely want to stop by the Fallout Nexus and download community-made patches. Bugs have plagued the game for its entire lifespan. The new direction kept up the appeal of exploring a post-apocalyptic wasteland and retained plenty of iconic elements from the previous games, including the VATS system and Pip-Boy. That isn't to say that Fallout 3 is a perfect game, though.

The way Bethesda transitioned Fallout and Fallout 2 into an FPS RPG is nothing short of incredible. Fallout 3 certainly turned heads for when it was released in 2008.
